As Takahashi notes, the Wiimote's motion-sensing chip detects x-, y- and z-axis movements, along with acceleration, and then transmits the data to the console in real time via Bluetooth. Takahashi wonders why this data isn't enough to determine where the pointer is positioned on screen.
We know that there is a correlation between the optical sensor and the Wiimote's pointer because games that don't utilize pointing functionality aren't limited by the sensor's range. But couldn't Nintendo have developed the technology to exclude the optical sensor altogether?
- Key specs
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Store, Browser
- Drive capacity 512 MB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Camera / optical
- Video outputs Component, RCA / composite, S-Video
- Weight 2.65 lb
- Released 2006-11-19