From Graf's tone, we get the feeling Epic would prefer a more clan-friendly online system, and we're inclined to agree. Microsoft's theory, according to Graf, is that randomized ranked matches "prevent collaborative cheating (I kill you ten times, now you me, etc.)." However, this move will breed loner behavior -- why should I help a fellow teammate out when I now have less competition against my kill count?
A potential solution would be to reward players who heal their down-but-not-out brethren, thus promoting brotherly love. But might one also abuse this reward if friendly fire is enabled?
Halo 2 is cited by several forum members as having a matchmaking system that promotes teamwork, allowing you to play with a party of people. Halo 2 is an original Xbox title, however, and is therefore not bounded by MS's new policy. Will Halo 3 follow the same suit as Gears of War?