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Gears of War multiplayer breakdown

Gears of War


IGN scored the scoop on Gears of War multiplayer, and we cut the fluff, breaking it down like this:

Modes:

  • War Zone - 4-on-4 team deathmatch; no respawns

  • Resurrection - 4-on-4 team deathmatch; downed players will revive after 30 seconds, unless finished off by opponents

  • Execution - "Kill the Leader"; highest-ranked player on the team is the leader and can pick up weapons supporting players can't use

Maps (all are small, many symmetrical):

  • Canals

  • Clocktower

  • Escalation - series of terraces; one team starts at the top, the other at the bottom; bottom team aided by sniper pick-up

  • Gridlock - narrow street with bombed out cars for cover (playable at E3)

  • Fuel Depot - warehouse bases; cargo crates for cover

  • Mansion - "haunted house"; destructible cover; choke points: courtyard and foyer

  • Mausoleum - circular; a series of rings, the outer being a graveyard; design lends itself to match draws

  • Roof Tops

  • Tyro Station - watch out for the bullet train

  • War Machine

Extras:

  • Health system - as you take damage, the Gears' skull will begin to appear on-screen; once it's all there, one more shot, and then light's out

  • Magnum - high-powered pistol

  • Hammer of Dawn - satellite laser strike