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<title>Engadget - Comments for Wiimote acceleration values plotted on a PC</title>
<link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link>
<description>Engadget Comments for Wiimote acceleration values plotted on a PC</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[regardless whether or not it was in freefall, it will always be accelerating downards at about 9.8 m/s^2. just because you drop it doesn't mean it stops accelerating.<br><br>either way, it's cool and am waiting for a fully functional XP driver]]></description><dc:creator><![CDATA[nitefire]]></dc:creator><pubDate>Dec 1st 2006 12:40AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[All I want is a mouse driver for it so I can use it with my HTPC... That would be awesome. ]]></description><dc:creator><![CDATA[Ward]]></dc:creator><pubDate>Dec 1st 2006 12:51AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[It's probably only a week away...]]></description><dc:creator><![CDATA[blah]]></dc:creator><pubDate>Dec 1st 2006 12:56AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA["It's probably only a week away..."<br><br>How about in a couple of days:<br><br>WiinRemote<br><a href="http://onakasuita.org/wii/index-e.html" rel="nofollow">http://onakasuita.org/wii/index-e.html</a>]]></description><dc:creator><![CDATA[kaztm]]></dc:creator><pubDate>Dec 4th 2006 10:06AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[The springs have weights attached to them; so, when at rest on a table, at east one of them will have a reading of g. In free fall, that attached weight is no longer applying any force to the spring (any spring) and so all the readings are zero.]]></description><dc:creator><![CDATA[humpty]]></dc:creator><pubDate>Dec 1st 2006 12:56AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[An Xp driver would make me get a wiimote.  And I'm not even found of the dang thing.]]></description><dc:creator><![CDATA[zenprime]]></dc:creator><pubDate>Dec 1st 2006 2:03AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Basically this means you don't have to try to smash your Wiimote in the wall through breaking your weak ristlace in order to have a POWERFULL smash :) !!!]]></description><dc:creator><![CDATA[rems]]></dc:creator><pubDate>Dec 1st 2006 2:05AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Very cool stuff, but good heavens someone buy this guy a tripod!]]></description><dc:creator><![CDATA[blurry]]></dc:creator><pubDate>Dec 1st 2006 4:25AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Way, way too much free time. <br><br>BUT<br><br>If you can hook that up to my xbox 360 I wanna play gears of war with it! I have pre-ordered my Wii and will be picking it up very soon. WHY did they not release the wii in Japan first. I get a bloody job here, get all excited then America gets it first..What is up with that!!<br><br>Bit dismayed that all the graphics on the wii they look a little shabby..I love Nintendo stuff but will also buy whatever is good. Maybe not a PS3 though I have seen it running in shops here..not impressed by it yet.<br><br>Back to the point... Get that running on Gears of War.. You will make a fortune.]]></description><dc:creator><![CDATA[Zak]]></dc:creator><pubDate>Dec 1st 2006 5:38AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[PWNED! :D]]></description><dc:creator><![CDATA[Dave]]></dc:creator><pubDate>Dec 1st 2006 6:43AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Cool now I'll have a better reason to buy a wiimote.  Mainly for remote use, secondly to bring to my friend's house to use on his Wii.  Perfect.]]></description><dc:creator><![CDATA[Tynan]]></dc:creator><pubDate>Dec 1st 2006 6:50AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[He's one of those people that can't stand still when he talks...rocking back and forth on the balls of his feet (as evident by the first minute or so.)  Put the camera on a stand, tripod, stack of books...anything, please!]]></description><dc:creator><![CDATA[Andir3.0]]></dc:creator><pubDate>Dec 1st 2006 7:48AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[You're going to need a lot more than a driver to map that input onto the gameplay of any button-based system. Someone would have to design a whole control interface. I would say, charitably, that this is an academic project, and that if you want to go swinging at Gears of War, you should just wait for Microsoft to come out with the Xmote, or whatever, at which point you can see personally how ill-suited this controller is to FPS play. Or you could just buy a Wii, play Red Steel once, throw it away, then get on with Zelda.]]></description><dc:creator><![CDATA[Nick]]></dc:creator><pubDate>Dec 1st 2006 9:23AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Bring on the universal Wiimote pc driver :)]]></description><dc:creator><![CDATA[Rence]]></dc:creator><pubDate>Dec 1st 2006 9:29AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[I imagine the remote would be cool for about 5 minutes before you realised how pointless it is. Alright, Zelda and the sports games are cool, but playing any other type of game with this would be a nightmare I reckon - FPS, RTS etc...what's the point?]]></description><dc:creator><![CDATA[justdave]]></dc:creator><pubDate>Dec 1st 2006 9:47AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[So when are the PS3 Linux games coming out that use the wiimote?]]></description><dc:creator><![CDATA[Jonathon]]></dc:creator><pubDate>Dec 1st 2006 9:57AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[This is very interesting!<br><br>It seems like this could be applied to some other applications too. Robotics perhaps, or other human interface type stuff.]]></description><dc:creator><![CDATA[strider_mt2k]]></dc:creator><pubDate>Dec 1st 2006 10:29AM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[nitefire, your physics is phaulty.  There's always a force exerted on the object due to the force of gravity, but the object is not always accelerating at 9.8 m/s2.  If the wiimote is sitting on a table, The force of gravity pulls down, and the normal force exerted by the table pushes up.  The forces cancel, so the net force is zero.  since F=ma, and m != 0, then a=0.  ]]></description><dc:creator><![CDATA[carl]]></dc:creator><pubDate>Dec 1st 2006 1:18PM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[Carl,<br><br>You misunderstood his frame of reference. The wii accelerometers register the acceleration relative to  the device motion. When the device is in free-fall, the accelerometers will not observe additional acceleration, and they will show nothing.<br><br>See: <a href="http://www.sensorsportal.com/HTML/SENSORS/Accelerometers_Manuf.htm" rel="nofollow">http://www.sensorsportal.com/HTML/SENSORS/Accelerometers_Manuf.htm</a>]]></description><dc:creator><![CDATA[francisew]]></dc:creator><pubDate>Jan 3rd 2007 5:29PM</pubDate></item><item><title><![CDATA[Comments on Wiimote acceleration values plotted on a PC]]></title><link>http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</link><guid isPermaLink="true">http://www.engadget.com/2006/12/01/wiimote-acceleration-values-plotted-on-a-pc/</guid><description><![CDATA[I'm curiuos how was he able to pair with it?   I thought all attempts to pair with a wiimote were fruitless.   Still, this is very cool!]]></description><dc:creator><![CDATA[Randy]]></dc:creator><pubDate>Dec 1st 2006 5:04PM</pubDate></item></channel></rss>