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<title>Engadget - Comments for Motion capture gets slightly less embarrassing</title>
<link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link>
<description>Engadget Comments for Motion capture gets slightly less embarrassing</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[Doesn't the ping pong ball approach place the markers at the joints in the limbs so that you can do tweening that looks reasonably natural?  Seems like this approach might cause joint positions to "move" which might lead to weird results with things bending or flexing in places where they shouldn't.<br>]]></description><dc:creator><![CDATA[TIMMAH!]]></dc:creator><pubDate>Mar 12th 2007 6:32PM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[I think that the future of motion capture is to get away from doing it visually. Imagine the kind of data that you could get by strapping Wiimote like accelerometer devices to a person. And by getting away from needing a special screen or lights and cameras you could actually do mo-cap in real world locations that are similar to the in-game or in-movie locations. A mo-cap actor could actually deliver his performance just like a regular actor and at the same time as the regular actors. Furthermore if the devices are waterproofed they could be used to capture motion underwater which is probably extremely difficult or even impossible to do with current techniques.]]></description><dc:creator><![CDATA[Twist]]></dc:creator><pubDate>Mar 12th 2007 6:40PM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[This company was the only one at GDC who didn't have a live demo.  I think that it requires too much post-processing and manual cleanup for it to be possible to do in real-time.  It's really cool to know that machine vision has gotten to this point, but for the foreseeable future, but I doubt this will ever be able to compete with using markers.]]></description><dc:creator><![CDATA[Moby Disk]]></dc:creator><pubDate>Mar 12th 2007 8:35PM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[How long till it goes open source?  We better get working on that...<br><br>Multiple cameras with some way to register position and orientation...<br>Fully documented light sources for easy engineering...<br>Recognition of specific features and subsequent vertex mapping...<br>Joint mapping...<br>Soft body form recognition and mapping...<br>Texture mapping...<br><br>Sounds like a fun project.  Maybe all we need is a blender plug in...<br>I've always wanted an accurate, virtual self.  But I'm weird like that...]]></description><dc:creator><![CDATA[ethana2]]></dc:creator><pubDate>Mar 13th 2007 2:03AM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[This isn't really groundbreaking! A friend of mine did this as a research project at Uni!]]></description><dc:creator><![CDATA[Zut]]></dc:creator><pubDate>Mar 13th 2007 7:56AM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[If you listen closely, off in the distance, you can hear Andy Serkis screaming.]]></description><dc:creator><![CDATA[John Venzon]]></dc:creator><pubDate>Mar 13th 2007 3:50PM</pubDate></item><item><title><![CDATA[Comments on Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><description><![CDATA[Ok another company to check out is www.phasespace.com. They use active led lights as markers, the nice thing about active leds is that you dont need a suit just attach and go. also since they make their light falhs in a particular patter the cameras and computers can generate realtime images of objects movin faster then the human eye can percieve. check them out, its som pretty cool stuff.]]></description><dc:creator><![CDATA[shaun]]></dc:creator><pubDate>May 26th 2007 1:11PM</pubDate></item></channel></rss>
