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<title>Engadget - Comments for Xilt controller mod adds tilt sensitivity to Xbox 360 controller</title>
<link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link>
<description>Engadget Comments for Xilt controller mod adds tilt sensitivity to Xbox 360 controller</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[I have a PS3 and and XBOX360. <br>I feel that the 360's controller is good as is and I am not terribly awed by the PS3's SIXAXIS - perffering DUAL SHOCK.  Perhaps my opinion will change when (and if) I ever get my hands on WARHAWK.]]></description><dc:creator><![CDATA[Big]]></dc:creator><pubDate>Apr 18th 2007 5:03PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[Wait-- I didn't read the article thoroughly. Is this for PC use or actual 360 use? I don't have a 360, but I have the controller for my PC gaming.]]></description><dc:creator><![CDATA[_V3ndetta_]]></dc:creator><pubDate>Apr 18th 2007 5:58PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[For the PC, this is cool.  Nice job.<br><br>For the 360, it's pointless.  I'm sure TONS of developers would support a fringe controller mod :D]]></description><dc:creator><![CDATA[Matt]]></dc:creator><pubDate>Apr 18th 2007 6:28PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[Developers don't have to add support for a tilt mod. These tilt mods replace the need for the right analog stick (other then the R3 function) so the support is already there.]]></description><dc:creator><![CDATA[Pvt_Joker]]></dc:creator><pubDate>Apr 18th 2007 6:50PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[Man I hope they just joking about this "motion sensor" stuff right? I mean i don't have an PS3 or 360, but I've tried "Motorstorm" on a PS3 unit at Best Buy with the "motion Sensor" running, and whenever i tried to steer the car, it seems that the entire car wants to do a U-Turn. What Microsoft needs to do is have all Xbox 1 games playable on the 360 instead of wasting money on this "Xilt Controller" Bull SHit!!!!<br>]]></description><dc:creator><![CDATA[rgn1tree]]></dc:creator><pubDate>Apr 18th 2007 10:44PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[rgn: this is not a MS add-on, it's built by a 3rd party.<br><br>As for the general usefulness of it -- OK, for any game where really, really fine control over the analog stick is beneficial, sure, tilt control might be one way to go.  But the only games I can think of that meet that description are racing/sim-type titles, and there's already an official steering wheel addon that from what I hear is very well made.  So what's the point?  I get the strong impression that this a "me-too" money grab, and the novelty value will soon wear off.]]></description><dc:creator><![CDATA[James]]></dc:creator><pubDate>Apr 19th 2007 12:13PM</pubDate></item><item><title><![CDATA[Comments on Xilt controller mod adds tilt sensitivity to Xbox 360 controller]]></title><link>http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/18/xilt-controller-mod-adds-tilt-sensitivity-to-xbox-360-controller/</guid><description><![CDATA[James: I agree with you when you said that it is a novelty value will were off. I didn't know that it is being bulit by a 3rd party?<br>Who is it?<br>A. Logitech<br>B. Nkyo (i hope i spelled that right)<br>C. Pelcian? ]]></description><dc:creator><![CDATA[rgn1tree]]></dc:creator><pubDate>Apr 19th 2007 3:14PM</pubDate></item></channel></rss>
