David Jaffe, the revered designer of God of War and the more recent, Calling All Cars, delivers some interesting banter via an interview with Three Speech. He says the difficulty of developing a title like Calling All Cars was the inability to rely "on old tricks" to alleviate the obviousness in areas with weaker game play. In regards to arcade titles, he says "if [the] core gaming isn't working, you have nowhere to hide." Near the tail-end of the interview, when asked if he has any more ideas planned for more downloadable games, Jaffe says his team is "in the design phase with two and three." Hmmm ... Calling All Cars 2 and 3? Or maybe a redesigned remake of the original Twisted Metal? Hey, we'd buy it.

This article was originally published on Joystiq.

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