comScore, a company earning its way in the world by compiling and analysing consumer data, tells us that there are currently 217 million people in the world playing games online
. (Of course, this number only sounds impressive until you realize that there are over 6 billion people living in the world today.) But the numbers themselves seem to leave a lot to be desired -- over at PlayNoEvil
they have a detailed analysis of the other things this data seems to have overlooked:
- All of the companies comScore seems to be tracking are US-based. What about the large online gaming market in Asia?
- Smaller game sites aren't considered. (Smaller than Yahoo, MSN, WildTangent, etc.)
- Client-based games like World of Warcraft are excluded.
- People playing in internet cafes (common in Asia) aren't counted.
So, from this data we can definitively determine that there are 217 million people in the world enjoying online gaming -- or maybe more. While it's interesting to see attempts at quantifying the online gaming market, I'd be interested in seeing some more inclusive estimates.
[via The Forge