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<title>Engadget - Comments for Prototype display adjusts pixels for your viewing (angle) pleasure</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[*sigh*<br><br>Can't we just all move to OLED already?]]></description><dc:creator><![CDATA[AlexP]]></dc:creator><pubDate>Aug 6th 2007 8:57PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[OLEDs seconded.  This is really a waste of time and research.  People 99% of the time will view their LCDs from an optimum position anyway.<br><br>Research should be put into bringing OLEDs into the mass market.  OLEDs don't have the viewing angle problems, have contrasts and color ranges comparable to CRTs, and consume much less power and LCDs.  Bring it on!]]></description><dc:creator><![CDATA[hemmy]]></dc:creator><pubDate>Aug 6th 2007 9:16PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[OLED also dies really quickly.  Who wants to play $1000 for a display that's going to be half as bright in a year or two, and the only way to fix it is replacement?  They need to remedy that before the mass market.<br><br>This is also valid, valuable research.  One single application, perhaps easily-implemented in this case, was user-view tracking.  Don't be so closed-minded: we're talking an LCD that can adjust the orientation of its pixels.  Perhaps at a pixel level.  Might have interesting implications for 3D displays, or something new we have yet to think of.]]></description><dc:creator><![CDATA[oGMo]]></dc:creator><pubDate>Aug 6th 2007 9:22PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[Yes, I know that the OLED half life isn't great, that's why I prefer more research be done.  As of january the half life of an OLED display was around 10,000 hours.  But that was a vast improvement over 5,000 hours not even a year before.<br><br>Red and green OLED component cells now exceed 60,000 hour lifespans.  It was the blue organic cells that manufacturers have had major problems with.  I think OLED has made great strides in a short time.<br><br>And no, I'm not being closed minded, my opinion was in terms of mass market viability, home & theater/computer & entertainment.  This research clearly has value, but for far more specialized uses, like in the medical industry, where for example, a surgeon doesnt have to waste time adjusting a display.  I still think it's a bit of a waste, where efforts on improving viewing angles might be more beneficial across the board.  At least OLED doesn't have viewing angle issues.<br>]]></description><dc:creator><![CDATA[hemmy]]></dc:creator><pubDate>Aug 6th 2007 10:05PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[I sure hope you mean MTBF and NOT half life, which is used in context with radioactive material.]]></description><dc:creator><![CDATA[Icheb]]></dc:creator><pubDate>Aug 7th 2007 7:15AM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[By the term "halflife" I am of course speaking figuratively.  I am implying the time it takes for the OLED display to degrade to half it's original display brightness.]]></description><dc:creator><![CDATA[hemmy]]></dc:creator><pubDate>Aug 7th 2007 5:55PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[Wouldn't it be the LCD's firmware that was controlling the liquid crystal's orientation, not software, technically?]]></description><dc:creator><![CDATA[Joey Geraci]]></dc:creator><pubDate>Aug 6th 2007 10:04PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[You don't know the difference between hardware and software do you.<br>Firmware = Software<br>Stuff you can poke = Hardware]]></description><dc:creator><![CDATA[MikeG]]></dc:creator><pubDate>Aug 7th 2007 11:22AM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[Sure I know the difference.  But you don't.  Firmware certainly doesn't equal software.  Firmware is a usually simple program or set of programs that are embedded on or near hardware components.  Firmware would be required to modify the orientation of liquid crystals in real-time not software.]]></description><dc:creator><![CDATA[Joey Geraci]]></dc:creator><pubDate>Aug 7th 2007 11:05PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[More people stealing my ideas D:]]></description><dc:creator><![CDATA[Triangle Man]]></dc:creator><pubDate>Aug 6th 2007 10:27PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[wouldnt it be easier to slap an rfid tag on your forhead then have a reader track the location of the tag the rotate the actual screen to the peosition that the person is standing at?]]></description><dc:creator><![CDATA[Shannin]]></dc:creator><pubDate>Aug 6th 2007 10:33PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[In Soviet Russia, the tv focuses on you!]]></description><dc:creator><![CDATA[Solomon]]></dc:creator><pubDate>Aug 6th 2007 11:09PM</pubDate></item><item><title><![CDATA[Comments on Prototype display adjusts pixels for your viewing (angle) pleasure]]></title><link>http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/06/prototype-display-adjusts-pixels-for-your-viewing-angle-pleasu/</guid><description><![CDATA[This would be great for rotating portrait/landscape displays.  Currently these have very odd viewing angle characteristics when in portrait orientation.  And it's easy to do, because you only need a tilt switch not an eye tracker to work what angle to use.<br>]]></description><dc:creator><![CDATA[spam_from_engadget]]></dc:creator><pubDate>Aug 7th 2007 12:55PM</pubDate></item></channel></rss>
