Yesterday, we reported on the numerous complaints
that have been filling the internets surrounding how BioShock
handles widescreen displays. In short, to display widescreen BioShock
pulls in the 4:3 aspect ratio and cuts off the top and bottom giving 16:9 ratio players a much smaller game view. So, last night 2K Boston big man Ken Levine hopped on the 2K Games forums
to ease the hostility and acknowledge that their team is looking into the issue. Levine explains that he has been trying to wrangle together people to look at the problems and find answers, but the time difference between here and their Australian dev team coupled with vacationing employees has made it difficult to get answers. So, Levine wants everyone to know they do care, that they are looking into the BioShock
issues and asks that we have a "bit of understanding as to the time scale that software development issues must occur in
Even though Ken didn't give us any answers to our widescreen woes, we suddenly feel a warm fuzzy feeling tingling through our toes and into our heart. We'll be patient Ken Levine ... for a little while.