Control problems and camera issues were two of the biggest complaints Andrew Yoon had when he played Uncharted at E3 and thankfully we can report that those problems have already largely been fixed. The camera felt smooth and intelligent and was never a hassle in combat or exploration. The control issues during combat appear to have also been fixed, with the targeting system getting a major overhaul and the cover system getting tightened up as well. Shooting guys in the head and running from pillar to pillar to avoid enemy fire seemed easy and intuitive. Anybody who's played a third-person shooter will be able to get into the action quickly.
Worries of this being 'Tomb Raider
with a wang' are pretty much without merit. While Uncharted
will have some puzzle solving, it's main focus will be combat and platforming -- while Tomb Raider
has historically focused heavily on puzzles with limited combat. The story in Uncharted
also looks to set itself apart, with a script worthy of Hollywood and great voice actors playing the main characters. The storyline was already looking pretty intriguing from the little we saw of it; a fast paced romp through an island filled with pirates, treasure, and mystery. Honestly other than the 'treasure hunter' aspect of the game, it did not remind us of Tomb Raider
was one of the most impressive titles on display at PAX. The combat and control issues that plagued the E3 build have been fixed already and with another eight weeks of tweaking scheduled, gameplay is shaping up very nicely. Visually, Uncharted
looks better than anything on the PlayStation 3 right now and it will be a welcome addition to the videogame starved PS3 owners when it comes out. The only real downside is the 8-12 hour gameplay length. Luckily this looks like it could be one of those rare game like Gears of War
where it actually is worthwhile to play through the singleplayer campaign again and again -- the action was that satisfying. Uncharted
is definitely a title to look out for this holiday.