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Pursuit Force sequel: making it easier, more accessible


The original Pursuit Force did quite well, considering it came from a rather inexperienced development team. Now, BigBig Studios is putting the final touches on the PS2/PSP sequel, Pursuit Force: Extreme Justice. In spite of its extreme title, the game is going for an easier, more accessible approach as many had complained the original was simply too hard. In order to do that, the development team separated the levels so you won't have to multitask as much.

"We want to give the player more time to strategize," Chris Whiteside told Pocket Gamer. "Hopefully you won't notice it but we've segmented the game up so at one point, you'll be focused on shooting at a vehicle from range and won't be too concerned about your driving. At other times, you'll have to concentrate more on your driving style."

Gone are the notorious 90 degree hairpin turns that caught players off guard. The tracks are now wider, to make it easier to drive and shoot. Interestingly, the difficulty has been toned down so much that one must play in "Iron Man" mode to reach the same difficulty that the original Pursuit Force provided. Hopefully, BigBig hasn't gone too far in watering down the game, though -- it's something we'll be focusing on when the game releases early next year.

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