<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Engadget - Comments for DeviceAnywhere lets devs play with 500 phones over the net</title>
<link>http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</link>
<description>Engadget Comments for DeviceAnywhere lets devs play with 500 phones over the net</description>
<image>
<url>http://www.engadget.com/media/feedlogo.gif</url>
<title>Engadget</title>
<link>http://www.engadget.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on DeviceAnywhere lets devs play with 500 phones over the net]]></title><link>http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</guid><description><![CDATA[We use them for testing and it's pretty handy.  Bit pricey but where else can you test on all different kinds of handsets so easily....<br><br><br>]]></description><dc:creator><![CDATA[Sean Berner]]></dc:creator><pubDate>Oct 19th 2007 4:09PM</pubDate></item><item><title><![CDATA[Comments on DeviceAnywhere lets devs play with 500 phones over the net]]></title><link>http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</guid><description><![CDATA[""Too bad the service starts at $200 and runs from $17 an hour up -- we'd love to spend a couple hours fooling around.""<br><br>Somehow I get the feeling you guys wouldnt know what the hell you were doing.]]></description><dc:creator><![CDATA[PEZ]]></dc:creator><pubDate>Oct 19th 2007 5:01PM</pubDate></item><item><title><![CDATA[Comments on DeviceAnywhere lets devs play with 500 phones over the net]]></title><link>http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</guid><description><![CDATA[$200 is for the first carrier (e.g., Verizon) and includes 10 hours of usage.  Additional carriers (e.g., AT&T) cost $100 to add but, unfortunately, do not increase your included 'airtime'.  True it's pricey but I guess someone has to pay the bills for all those frankenphones.]]></description><dc:creator><![CDATA[JohnS]]></dc:creator><pubDate>Oct 21st 2007 2:26AM</pubDate></item><item><title><![CDATA[Comments on DeviceAnywhere lets devs play with 500 phones over the net]]></title><link>http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/19/deviceanywhere-lets-devs-play-with-500-phones-over-the-net/</guid><description><![CDATA[The price is definitely an issue, as is the availability.  We power mobile storefronts for many of the major carriers and media outlets in the US, and often times, its critical to have these devices on-hand.  A good solution for app development, so long as you're patient :)]]></description><dc:creator><![CDATA[ThePhwner]]></dc:creator><pubDate>Oct 22nd 2007 9:04AM</pubDate></item></channel></rss>
