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Metareview: Master of Illusion


Since it popped up on Amazon's sale yesterday, and since it's an intriguing title (at least, to this blogger), even though it's been out for a while, we thought we would take a critical look at Master of Illusion -- or at least, a look at what the critics are saying.

Game Informer: 80% -- At GI, they dig the freebies and the attention. "You might think the Wii is perfect for parties at your house, but this game and its magic tricks will make you and your DS the center of attention. Master of Illusion not only shows you how to perform tricks of various stripes, but also has practice exercises and performs some of its own magic tricks on you (the game also comes with a specialty deck of cards)."

IGN: 70% -- At IGN, they see Master of Illusion as the new magic kit: "Visit any toy shop and you're faced with a few "magic kits" that will teach kids how to perform feats of illusions using the props that are included in the box. That's exactly what Master of Illusion is: this generation's magic kit. But instead of the trick hankies, cup and balls, and collapsible wands, you use the Nintendo DS as the tricks' "prop." Master of Illusion is easily one of the most unexpected products on the Nintendo DS. Use your Nintendo DS to perform magic tricks? All right! It's certainly unique, and there's entertainment value in Master of Illusion, but keep in mind it's not a game; most of what you get out of this product is what you put into it."

Game Daily: 70%
-- At Game Daily, it's all about performance. "The most enjoyable mode is Magic Show. Here, you can take your practice and tricks on the road, so to speak. While a lot of these tricks are pretty nifty, especially the ones where you pretend to be psychic, most verge on a tad obvious. Luckily, Master of Illusion's manual instructs you on how to deal with mistakes you might make or problems you might have with your illusions without spoiling the atmosphere or the show. Your deck of cards will soon become your best friend."