Advertisement

Linden Lab struggling to keep Second Life simulators up today

It looks like yesterday's sudden fix to deployed Second Life systems might have caused more problems than it solved. In the early hours of this-morning around 3AM SLT (US Pacific), large numbers of simulators started going off the air, and not coming back online.

While Linden Lab said they'd nearly gotten on top of the problem at 3:56AM SLT, things continued to be somewhat rocky, and at 6:50AM SLT things have started to get rather worse - with quite a number of users saying that they're opting to ride it out offline.

The last update from Linden Lab was at 5:06AM SLT. At that time, things looked like they were getting rather better, but users are telling us that things seem to have gotten suddenly worse. Whatever the grid-monkeys in ops are doing to correct things, it appears that the banana supply is running low.

At this time, we're waiting to hear from Linden Lab as to what the cause of the problem is, and whether - once things are stabilized - whether we can expect it to recur again today, or tomorrow.

[Update: 3:55PM SLT Linden Lab says this issue is resolved (though there is still no clue as to what was wrong). While it took all day, thankfully the impact was relatively mild after approximately 8AM SLT]