Many massively game developers make mistakes during the development of a title; both minor and major. Sometimes they can be financial
, while other times they can be launching with technical bugs -- like Anarchy Online
back in the day -- and then sometimes it's launching too early. That's why even though it may seem like the most terrible thing in the world to people already tired of waiting, Age of Conan
getting pushed back eight weeks to May 20th is probably for the greater good of the game and its future community.
It's not like there's too much competition in terms of new massively games this half of the year. Some people have been speculating
that we may end up seeing a fall release for Warhammer Online
as opposed to one sometime in the spring. From what we can tell, FunCom
is betting on the same prediction and taking more time to make sure players feel like they've purchased a well polished game at launch.