The Ashen Wastes, as this patch is called, offers no new adventure area, but revamps the existing high level outdoor zone, Angmar. The area got a big polish to smooth out quest progression, mob level dispersion and general flow and playability. Honestly, the zone needed it in a bad way, but since many players are at the level cap was this done for alts or new players? We're glad to see this clunky zone get the dev loving it needed before the game launched, but we're not sure how much of the player population will get to appreciate it.
Class revamps continue with three classes getting the once over:
- Guardians are getting a DPS stance for faster soloing as well as a mixed bag of nerfs and buffs to their bread-and-butter tanking ability with a sprinkle of new utility skills.
- Burglars, the debuff class, are getting a new buff that affects many of their existing crowd control skills, new abilities to use after a successful Fellowship Maneuver and the ability to bring a friend into stealth. Plus, clubs!
- Champions, the melee dps and off-tank class, are getting a new stance that balances offense and defense skills. Also, their tanking stance is being granted at an earlier level and many of their Legendary skills are getting reworked.
In addition to all that, there is the new Outfit System and Barbershop functionality, the reintroduction (again) of Troll/Ranger PvMP combat, the introduction of the Ettendeep (a new large PvMP dungeon), and, of course, the continuation of the Epic Story quest line.
There is a metric ton of other patch notes to go through including small changes to almost all classes and tradeskills, new housing features, improvements to repuation gain and much needed relief for those farming for their Legendary pages. And let's not forget new tools to fight the brazen and ever present gold spammers.
We'll have more analysis as we dig into the Test server.