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Blast Works: it's also a shooter


Gametap's latest preview of Majesco's Blast Works focuses on the part of the game that has previously received the least attention: the game. A lot has been said about the editor, but, of course, building objects isn't all that much fun without anything to do with them. Luckily, Blast Works, like no other shooter, puts objects to great use.

This is because the powerup system from TUMIKI Fighters is still present. When you shoot an enemy, it falls out of the sky. If it lands on you, it sticks to your ship, firing its own projectiles and acting as armor -- though, according to the preview, "because you're trying to quickly catch them any way and with any part of your ship you can, you wind up having little control over the actual direction that captured guns fire." If you take a hit, a piece of this "armor" falls off. It's quite easy to build up a giant Katamari-like clump of junk around your ship, but you then lose maneuverability and even start to have a hard time figuring out what's going on onscreen.