Team Fortress 2 for Xbox 360 patched, no class changes
An update for Team Fortress 2 has come to the Xbox Live. Unlike the PC patch from over the weekend, there are no balance changes to the classes themselves. Instead, a number of glitches have been fixed, as well as the inclusion of rumble for weapons and the addition of 10- and 14-player team sizes. No indication of a PlayStation 3 patch, so if you've gotten an update, let us know in the comments below. Full details (via Steam forums) after the break.
[Thanks to everyone who sent this in!]
Fixed a medic invuln exploit.
Fixed grenades going through players or buildings.
Fixed exploit with rockets causing damage through thin walls.
Fixed exploit allowing snipers to fire faster than intended.
Fixed exploit allowing players to teleport with the intelligence.
Fixed exploit attaching sappers to buildings through walls.
Fixed spy backstab exploit.
Fixed spy being able to attack without dropping his disguise.
Medics no longer heal enemy spies when they're not disguised.
Tweaked autobalance calculations.
When an engineer dies in sudden death, his buildings explode.
Fixed stats sometimes not reporting correctly.
Added a dialog to indicate when the host shuts down the server.
Added rumble to TF weapons.
Fixed ping column sometimes getting hidden in some resolutions.
Added 10 and 14 player game sizes.
Prevent hosts selecting game sizes above their bandwidth limits.
Improved handling of large network packets to eliminate bandwidth spikes.
Reduced respawn times for smaller games.