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Team Fortress 2 for Xbox 360 patched, no class changes

An update for Team Fortress 2 has come to the Xbox Live. Unlike the PC patch from over the weekend, there are no balance changes to the classes themselves. Instead, a number of glitches have been fixed, as well as the inclusion of rumble for weapons and the addition of 10- and 14-player team sizes. No indication of a PlayStation 3 patch, so if you've gotten an update, let us know in the comments below. Full details (via Steam forums) after the break.

[Thanks to everyone who sent this in!]

  • Fixed a medic invuln exploit.

  • Fixed grenades going through players or buildings.

  • Fixed exploit with rockets causing damage through thin walls.

  • Fixed exploit allowing snipers to fire faster than intended.

  • Fixed exploit allowing players to teleport with the intelligence.

  • Fixed exploit attaching sappers to buildings through walls.

  • Fixed spy backstab exploit.

  • Fixed spy being able to attack without dropping his disguise.

  • Medics no longer heal enemy spies when they're not disguised.

  • Tweaked autobalance calculations.

  • When an engineer dies in sudden death, his buildings explode.

  • Fixed stats sometimes not reporting correctly.

  • Added a dialog to indicate when the host shuts down the server.

  • Added rumble to TF weapons.

  • Fixed ping column sometimes getting hidden in some resolutions.

  • Added 10 and 14 player game sizes.

  • Prevent hosts selecting game sizes above their bandwidth limits.

  • Improved handling of large network packets to eliminate bandwidth spikes.

  • Reduced respawn times for smaller games.