We're sure that when you think of Age of Conan, you think about ground texture optimization. If that's not the first thing that pops into your head, it should be. All right, so maybe it shouldn't be, but it's still rather important -- we promise. If you don't believe us, just go check out the new AoC developer blog at 1up.com for proof.

We have to admit to being skeptical ourselves until we saw the before and after screenshots. Not only does the ground art look much better, it also takes up less system resources -- which is always a huge plus. We wonder if this kind of dedication goes into the other visual aspects of Age of Conan.

Would we rather see talk about some other topics? Sure, but it's always nice to see some examples of how Age of Conan has been optimized to run smoother. With the release date only a couple months away, the stream of information continues to grow -- with an exception for the occasional trickle now and then.

[via RPGDot]

This article was originally published on Massively.
Richard Bartle at Metanomics