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<title>Engadget - Comments for Wiimote head tracking meets First Person Shooter: die Marshies, die</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[the best VR concept I ever saw was in "The Mantis" a tv show back in the 90's.  <br><br>A guy had a VR helmet and he walked on a multidirectional treadmill which allowed for the 4 major axis. <br><br>The problem with VR is that the equipment costs way too much until technology gets better and for the most part requires space to move around in.  Nintendo Wii won't be able to solve this and from the look of the picture: whatever they make is gonna be just as bad on the eyes as Virtual Boy.]]></description><dc:creator><![CDATA[Flashpoint]]></dc:creator><pubDate>Mar 26th 2008 8:00AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[You're a buffoon!]]></description><dc:creator><![CDATA[craig#2]]></dc:creator><pubDate>Mar 26th 2008 8:11AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Well I can find the article but they have a VR unit that is a big bubble you stand in and it is support by 4 rotating balls at that base so you can walk in any direction and the ball will rotate. Its pretty slick. I would imagine barring the electronics making and inflatable bubble like that could be brought down down a decent price, whether thats in the foreseeable future or not is a different story lol.]]></description><dc:creator><![CDATA[SuprSpy79]]></dc:creator><pubDate>Mar 26th 2008 8:13AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[@Flashpoint:<br>I agree with craig#2. <br><br>You're seriously going to "meh" this proof of concept based on /something you saw on TV/ in the _'90s_?  O_o<br><br>"Nintendo Wii won't be able to solve this and from the look of the picture: whatever they make is gonna be just as bad on the eyes as Virtual Boy."<br><br>Seriously? You expect them to write a full-blown hi-def video game when they're still working out the kinks of the control scheme?  They're right on track for exactly what they're trying to do.  <br><br>Buffoon, indeed.]]></description><dc:creator><![CDATA[ePants]]></dc:creator><pubDate>Mar 26th 2008 8:26AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Well, I predicted Blu Ray would win the Format War  and I also predicted the Mortgage based <br>economy would collapse way back in 2005. <br><br>You call me out?   WELL YOU ARE A TOWEL !]]></description><dc:creator><![CDATA[Flashpoint]]></dc:creator><pubDate>Mar 26th 2008 8:28AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[You predicted blu-ray?.. wow.. how'd you beat those 2 to 1 odds???<br><br>And sir, your economy has been doomed for years.. everyone in europe knew it cept those americans who kept spending money they didnt have. Now china owns you... let us know how that goes! ;)<br><br>Head tracking + Mitsubishi Laser TV + RealD glasses = *head explodes*]]></description><dc:creator><![CDATA[Spawn_Xe]]></dc:creator><pubDate>Mar 26th 2008 7:21PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[<br>Well, when you're right 48% of the time you're wrong 52% of the time :-)]]></description><dc:creator><![CDATA[derek]]></dc:creator><pubDate>Mar 26th 2008 9:08AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Now you can watch yourself blend! Trippy!]]></description><dc:creator><![CDATA[Obsidian desire]]></dc:creator><pubDate>Mar 26th 2008 8:02AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I doubt this could be released as a Wii-Ware title.. you'd need to get people to build their own hardware.. <br><br>Seriously though, why isn't nintendo more interested in this. I've been waiting for a "NINTENDO HIRES JOHNNY CHUNG"]]></description><dc:creator><![CDATA[Glazun]]></dc:creator><pubDate>Mar 26th 2008 8:57AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I don't see why a game developer couldn't bundle their own hardware. After all, it would only be a stand for the wiimote and a head-band with two infrared lights. <br><br><br>]]></description><dc:creator><![CDATA[Troy]]></dc:creator><pubDate>Mar 26th 2008 10:06AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Because what Jonny's being doing, while quite cool, isn't anything revolutionary.  In fact, I'd be amazed if Nintedo R&D haven't already played with stuff similar to what he's been doing.<br><br>Head tracking's cool (especially when done using a normal camera without the silly glasses, like MS & Sony have already demonstrated IIRC) but will suck for multiplayer until 3D/multiple view displays are commonplace (when it essentially becomes a necessity).]]></description><dc:creator><![CDATA[Andy]]></dc:creator><pubDate>Mar 26th 2008 10:07AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[You would thing he could have proofread his captions.<br><br>"The first think you need" (@ 0:12)]]></description><dc:creator><![CDATA[Jonathan]]></dc:creator><pubDate>Mar 26th 2008 8:59AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I appreciate the correction.  I hope the error wasn't too distracting.]]></description><dc:creator><![CDATA[a random John]]></dc:creator><pubDate>Mar 26th 2008 11:55AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA["You would thing he could have proofread his captions."<br><br>you can't make stuff up like this.]]></description><dc:creator><![CDATA[MJB]]></dc:creator><pubDate>Mar 26th 2008 1:25PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA["You would thing he could have proofread his captions."<br><br>you can't make stuff up like this.]]></description><dc:creator><![CDATA[MJB]]></dc:creator><pubDate>Mar 26th 2008 1:25PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Looks pretty cool but things like this probably won't be adopted till the next Nintendo console release, if even then. But if people keep on showing interest with lots of videos and views on social video sites, Nintendo might give the people what they want.]]></description><dc:creator><![CDATA[Adam]]></dc:creator><pubDate>Mar 26th 2008 9:30AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Yeah, to pull this off I think you'd need something like a all-directions treadmill style thing. Bearing in mind that nobody's house has the same dimensions as Resident Evil 4.]]></description><dc:creator><![CDATA[Alex]]></dc:creator><pubDate>Mar 26th 2008 11:44AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Alex,<br><br>You don't need a treadmill.  There is a neutral position that is where you stand to stay still.  If you take one step forward you move forward in the game world until you step back to the neutral position.  If you step to the side you turn until you step back.  Taking two steps forward makes you run.<br><br>So it isn't as immersive as a treadmill or a room with projectors on all sides, but it does a pretty good job for cheap.<br><br>Plus it has a real laser gun.  How many games can you play with an actual laser?]]></description><dc:creator><![CDATA[a random John]]></dc:creator><pubDate>Mar 26th 2008 11:55AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I think you could handle movement by just leaning in the direction you want to go -- kinda like Wii Fit meets Segway.]]></description><dc:creator><![CDATA[tom]]></dc:creator><pubDate>Mar 26th 2008 2:16PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Everybody! Everybody! Everybody! Everybody! <br><br>www.homestarrunner.com/intro.html<br><br>]]></description><dc:creator><![CDATA[Zeus.:God]]></dc:creator><pubDate>Mar 26th 2008 9:59AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[If Nintendo doesn't Sony or Microsoft will.]]></description><dc:creator><![CDATA[Darroll]]></dc:creator><pubDate>Mar 26th 2008 10:09AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[EA does, Boom Blox will have head tracking as an easter egg inclusion. No first person shooter but a first step.<br><br>I don't think head tracking should be used for moving in first person games. Just looking from behind cover or a side step to avoid attacks would be way more intuitive.]]></description><dc:creator><![CDATA[kanedas]]></dc:creator><pubDate>Apr 7th 2008 7:34AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[kanedas,<br><br>You say that because you haven't tried it.]]></description><dc:creator><![CDATA[a random John]]></dc:creator><pubDate>Apr 19th 2008 12:57AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Waiting for PS3 hack of the same concept. Hopefully better graphics. I can't sit still thinking about Call of Duty 4 or R6V2 virtual games. I love being a geek. Everyday is new for me. Thanks Engadget.]]></description><dc:creator><![CDATA[Jason Rhyne]]></dc:creator><pubDate>Mar 26th 2008 10:15AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Ok as cool as this is, I dont see it taking over Video Games entirely, for me personally games are a way to sit back and relax after a long day or to waste away my weekend I really dont want to have to really jump or stand for long periods of time just so I can play a game I like to sit back in my recliner and relax not jump around and have to be active, this is main reason why I am not a big fan of the Wii, While I think its neat technology and the Wii sports is alot of fun for the first couple of days I just dont see it taking of gaming as a whole.<br><br>Just my .02]]></description><dc:creator><![CDATA[Teetdogs]]></dc:creator><pubDate>Mar 26th 2008 11:06AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Wow teet just continue to promote the sterotype of overweight lazy Americans.  Combat Childhood Obeisity! Buy your kid a WII!  <br><br>This concept is so sweet total immersion in a videogame for the cost of a pair of safety glasses.<br><br>Kids demand Fluffypuffs!]]></description><dc:creator><![CDATA[Boarderwoot]]></dc:creator><pubDate>Mar 26th 2008 11:47AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[*stereotype]]></description><dc:creator><![CDATA[Boarderwoot]]></dc:creator><pubDate>Mar 26th 2008 11:55AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Teet?<br>You dirty old man...]]></description><dc:creator><![CDATA[Alex]]></dc:creator><pubDate>Mar 26th 2008 11:57AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[@ Alex<br>Actually I work hard and like to relax after a long day not jump up and down just play video games.  I dont think I need a workout to play a game that what the gym is for.  <br><br>@Borderwoot<br>I'm not sterotyping anybody or anything, I have a Wii(Since my daughter is 2 i dont think she is much into gaming right now), how is wanting to sit back and relax after a long day of WORK contributing to kids getting fat?  In reality if you want full imersion go outside to the real world, go for a hike or something no matter what kind of video game they create it is no substitution for getting outside and doing something. <br><br>PS Dont be such a dick]]></description><dc:creator><![CDATA[Teetdogs]]></dc:creator><pubDate>Mar 26th 2008 7:27PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Marshie is so evil. I'm glad SOMEONE is out to put a laser beam through his soft, squishy head.  I wish I could...<br><br>"I'm an abomination! And I'm coming to your house after school!"]]></description><dc:creator><![CDATA[senyl]]></dc:creator><pubDate>Mar 26th 2008 12:30PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA["ya! still!" <br>p.s. nice pic yall biscut-head]]></description><dc:creator><![CDATA[kyle allen]]></dc:creator><pubDate>Mar 27th 2008 1:11AM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Wiimote hacking keeps getting better.]]></description><dc:creator><![CDATA[Demo]]></dc:creator><pubDate>Mar 26th 2008 12:50PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Except it's done with an iSight.]]></description><dc:creator><![CDATA[Andy]]></dc:creator><pubDate>Mar 26th 2008 1:02PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[The bit we haven't seen before, that is.]]></description><dc:creator><![CDATA[Andy]]></dc:creator><pubDate>Mar 26th 2008 2:07PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Andy,<br><br>It is done with BOTH a WiiMote and an iSight.  The WiiMote does headtracking and the iSight tracks the laser.]]></description><dc:creator><![CDATA[a random John]]></dc:creator><pubDate>Mar 26th 2008 1:26PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[Apologies to the random John for forgetting to activate my previous comment.]]></description><dc:creator><![CDATA[Andy]]></dc:creator><pubDate>Mar 26th 2008 2:10PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I hate that fwickin' marshmallow.]]></description><dc:creator><![CDATA[peptidefarmer]]></dc:creator><pubDate>Mar 26th 2008 12:57PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[We've been putting this technology (and related stuff) into an API for developers...as proof of concept we hooked it up to a molecular visualization program:<br><br><a href="http://molviz.cs.toronto.edu/molviz/" rel="nofollow">http://molviz.cs.toronto.edu/molviz/</a><br><br>  Hoping to get some SoC students this year, so stable api's will be released.]]></description><dc:creator><![CDATA[Christian Muise]]></dc:creator><pubDate>Mar 26th 2008 2:39PM</pubDate></item><item><title><![CDATA[Comments on Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><description><![CDATA[I've just realized that this article seems to attribute the project to Johnny Lee.  While I obviously got some ideas from Johnny and also from Graffiti Research Labs, all the code here is my own.  In fact, I can't run Johnny's code (and have never looked at it) because I'm using a Mac and he writes in C#.<br>]]></description><dc:creator><![CDATA[a random John]]></dc:creator><pubDate>Mar 28th 2008 12:00PM</pubDate></item></channel></rss>