There's something peculiar about the ability to drive 120 mph into a wall and not see a single scratch on your car. The Gran Turismo series has always been fond of that physics anomaly. Speaking to VideoGamer, series creator Kazunori Yamauchi said damage modeling is coming to GT5: Prologue. "We're not really planning for a trial or test version," he said, "we're going at it full speed. We'll see what happens." In a separate interview with IGN, Yamauchi expressed hope for a Fall release of the update.
Yamauchi also hinted that weather effects would be in the final, non-Prologue Gran Turismo 5, due out about a year from now. We're not expecting Burnout-esque pile ups, but a fender bender in the rain would be nice.