This week the column returns to give you your dose of regularly scheduled UIs. We'll be looking at the UI provided to use by Selece of the Deathwing server. He's submitted a UI back in March of 2007, but the one he sent us a couple weeks ago was so slick we just couldn't pass it up.
Selece tells us his UI is designed for end game Hunters and has four primary goals:
- Clean lines – He needs to see what's happening without the UI getting in his way.
- Readability – Text elements need to be clean and crisp, everything has to be easily identifiable.
- Clear center – He needs to be able to see what's going on around him, and the center of the screen is his place for that.
- Visible cooldowns – Cooldowns need to be easy and quick to see, so he knows what's up next.