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The problem with cross-platform MMOs


Darren over at The Common Sense Gamer has brought up an interesting reason for cross-platform MMOs to never happen. The reason is that patching and updating on PCs is an easier-going process than on a console, because consoles are closed platforms with certification processes for any new incoming software updates. This is a headache for developers to figure out and possibly for the players too, since many may have to wait for the console certification before a PC version patch can go up.



Granted, there already has been a cross-platform MMO by the name of Final Fantasy XI, but you can look at the subject in a different way; will cross-platform MMOs ever become more than the seldom release? Aside from FFXI there hasn't been a cross-platform releas that we can easily recall. The Agency is unlikely to ever have 'crossplay' according to John Smedley, although SOE's reasoning is player control issues rather than updates.

There is the soon-to-be-released PC version of Age of Conan, which will supposedly have an Xbox 360 version coming out next year. Still, that has yet to happen so call us skeptical -- as the console version of AoC may ride on the PC version's success.