Guild Wars third year anniversary retrospective: Nightfall and Eye of the North

Guild Wars began life as an unknown; an experiment into combining some of the best elements of Diablo 2-style online hack and slash with the persistent storytelling of traditional MMOs. Its first two years were wildly successful, despite the reservations of veteran players. With several million boxes sold and expectations high, Guild Wars' second year of live service had already begun with a bang. Guild Wars: Factions released to much fanfare, but didn't deliver on all the notes fans of the original Prophecies campaign were hoping for.

In October 2006 Arena.net answered those expectations with a brand-new campaign, still lauded to this day as the greatest addition to the series. Guild Wars: Nightfall introduced yet another entirely original campaign setting. It also added the Hero mechanic into the game, allowing players the opportunity to level up their fully customizable NPC allies. Capitalizing on the momentum of that release, the series' first real expansion was unveiled for players in August of 2007. Last year's Guild Wars: Eye of the North added a bevy of new ways to play the game, and paved the way for the upcoming Guild Wars 2.

Today, in honor of Guild Wars' third birthday, we've got a retrospective on the two most recent explorations of the original game concept. We'll offer up some imagery from the past, reflect on how the game is today, and look ahead to the future of the series. Click on through to explore the history of Guild Wars, and don't miss our other retrospective on the first two boxes in the series!

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This article was originally published on Massively.