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<title>Engadget - Comments for Qmotions bringing skate controllers to the 360</title>
<link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link>
<description>Engadget Comments for Qmotions bringing skate controllers to the 360</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[Looks pretty cool.  Hopefully they'll have some nice simulators.]]></description><dc:creator><![CDATA[Dharun]]></dc:creator><pubDate>May 1st 2008 10:10PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[Definately inspired by Wii/GH, but th is is the type of gaming we need if u want America to become even a lil' less fat.]]></description><dc:creator><![CDATA[KEROLiUKAS]]></dc:creator><pubDate>May 1st 2008 10:13PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[Wow, you obviously don't know what you are talking about.  With your amazing reasoning skills, if you knew that this actually came out before the Les Paul for Wii was even conceived, then you would say that the tilt functionality was an idea taken from the XBoard.  Seriously, all the Wii Les Paul's tilt does is activate Star Power, and that was something that was done in earlier controllers by probably a gravity-powered microswitch that would simply fall when it was tilted up.  Oh, and another fact that I will tell you is that there are NO gyroscopes in this controller, it simply takes pressure readings from each side and translates them into analog stick movements.  I don't think that you Wii fanbois yet realize how unrevolutionary the Wii is. Less powerful than the original Xbox, only enough graphics power to render 480p when maxed out, and a controller with a system reliant on an ages-old technology we call IR, and I will not forget the lack of an internal hard drive or a reasonable amount of internal memory, and that Nintendo is always a step behind in storage technology.  Last-generation, they used half-sized DVDs, while everyone else used DVDs, and now they use single-layer DVDs (except for Brawl) while the competition uses Blu-Ray (only really has an effective storage space of about 5GB on a single layer) and Double-Layer DVDs.<br><br>You can relax now, I'm done with my Wii-bashing for the day.]]></description><dc:creator><![CDATA[Striker]]></dc:creator><pubDate>May 1st 2008 10:46PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[You know Striker, your comment has opened my eyes to the lie Nintendo has been all this time. I'm going Sunday to Best Buy earlier and tell all those people waiting in line to buy a Wii about what you said and how we have been played all this time... <br><br>If they ask me why I believe in your words, I'm gonna tell them you are a Chuck Norris fan, and all those guys are really smart people...]]></description><dc:creator><![CDATA[Ridgecity]]></dc:creator><pubDate>May 1st 2008 11:00PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[@Ridgecity<br><br>I lol'd.  Chuck Norris is actually a devout Xbox 360 FanChuck, so maybe you could suggest getting a 360 to all those people waiting in line.  Wow that was funny, though.]]></description><dc:creator><![CDATA[Striker]]></dc:creator><pubDate>May 1st 2008 11:30PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[@Striker: Pressure readings from each side? Sounds just like the Wii Fit board that's been talked about for a long time now (which includes a snowboarding and skiing game and is out in 2.5 weeks). And a controller reliant on IR? Apparently you're not aware the controller includes Bluetooth and doesn't use the IR for many games. Nice try though.]]></description><dc:creator><![CDATA[Niraj]]></dc:creator><pubDate>May 2nd 2008 1:23AM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[Meh.. waste of time.]]></description><dc:creator><![CDATA[Andrew]]></dc:creator><pubDate>May 1st 2008 10:19PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[www.qmotion.com<br>Their 'video' is the same that engadget have above. pretty lame. <br><br>A better one demonstrating the ps2 (wired) version:<br><a href="http://www.youtube.com/watch?v=PC_NyQ58QYY" rel="nofollow">http://www.youtube.com/watch?v=PC_NyQ58QYY</a><br><br>Oddly the guy goes you can do everything you normally can do on a traditional games controller on the thing but it still requires a games controller in the hand :)<br><br>]]></description><dc:creator><![CDATA[tekdroid]]></dc:creator><pubDate>May 1st 2008 10:29PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[sorry the correct link is  <a href="http://www.qmotions.com" rel="nofollow">http://www.qmotions.com</a><br>]]></description><dc:creator><![CDATA[tekdroid]]></dc:creator><pubDate>May 1st 2008 10:32PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[dont want your crappy apple camping website address, thank you. its completely irrelevant and a pretty lame site to boot. how about i post up random websites of uselessness? (2girls comes to mind)<br><br>as for the board, that gif makes my heart pound! I NEEED ONE!]]></description><dc:creator><![CDATA[luke]]></dc:creator><pubDate>May 1st 2008 11:39PM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[So much for unconventional Wii controllers being a "gimmick," eh "hardcore" gamers?<br><br>Microsoft: The Freedom To Innovate (tm)<br><br>Or follow the real innovators. Whichever is easier.]]></description><dc:creator><![CDATA[Quix]]></dc:creator><pubDate>May 2nd 2008 12:36AM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[Right.<br>How the heck am I supposed to Ollie with that thing?]]></description><dc:creator><![CDATA[601210]]></dc:creator><pubDate>May 2nd 2008 1:18AM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[We hear Ballmer is a monster in the pipe<br><br>Nah, but if anyone were to make a chair-throwing peripheral, he'd be set.<br>]]></description><dc:creator><![CDATA[Jonathan Badger]]></dc:creator><pubDate>May 2nd 2008 2:38AM</pubDate></item><item><title><![CDATA[Comments on Qmotions bringing skate controllers to the 360]]></title><link>http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/01/qmotions-bringing-skate-controllers-to-the-360/</guid><description><![CDATA[This thing would kill if it had the ability to provide some kind of haptic feedback. Especially for snowboarding, so you can feel your carves.<br><br>The ability to mount your own decks on it would be awesome as well. This has potential, but not quite there yet...]]></description><dc:creator><![CDATA[theletterj]]></dc:creator><pubDate>May 2nd 2008 11:45AM</pubDate></item></channel></rss>