WorldofWar.net also got an invitation to the Blizzard event this past week (our invitation must have been lost in the mail, maybe?), and they've got six full pages of text about what they saw. Six pages hard to read though, so we've got all the salient points right here:
  • Both Jeff Kaplan and Tom Chilton presented, with Kaplan showing off the Death Knight class and Chilton showing off the work they've done on Northrend.
  • The Forsaken-designed starting town Vengeance Landing was shown off -- this was the same area we got to play back at Blizzcon, as well as Utgarde Keep
  • They also got to see Valliance Keep (the other Alliance starting area), and Warsong Hold, a huge gothic iron structure run by Garosh Hellscream that Kaplan apparently called the "new look " of the Horde
  • Horde players will be taking a Zepplin up to Northrend
  • The Nexus, in the Coldarra part of the Borean Tundra, is the first instance on the western side of Northrend from Utgarde Keep, and it's a three wing instance with a raid dungeon where players will meet Malygos.
  • The Badge of Justice system will continue in Northrend, but there will be new tokens to act as Badges and be returned for loot.
Lots more after the break.
  • In Dragonblight, the five dragonflights are represented by different Dragonshrines -- the red shrine, for example, is under attack by the Scourge. There's also Wyrmrest Temple in the middle -- a "UN" of dragons, where the Scarlet Onslaught will have a nice storyline
  • Dragonblight also has the Wrathgate, the gateway to Icecrown Citadel. Here, players will actually interact with Arthas, starting around level 71.
  • Grizzly Hills has tons of fun stuff: the return of both Worgen and the Venture Company, as well as Furbolgs who have been corrupted by (spoiler) an Old God of some kind. There will also be "Iron Dwarves" (not "Dark Iron Dwarves"), and a continuation of the Titans storyline.
  • Lake Wintergrasp has lots of varieties on the bombing runs, including vehicles and different tasks to do while riding in vehicles
  • Also in Grizzly Hills: Zul'Drak, an instance of Ice Trolls, where we'll fight a lich, lots of bats, and even a T-Rex. Scourge is also here big time as well -- there's a Necropolis fighting right over the place.
  • Borean Tundra also has a new group called "DEHTA" (Druids for the Ethical and Human Treatment of Animals) going up against Hemet Nesingwary and his crew, as well as two new factions: Oracles (Murlocs!) and Wolvar ("Wolverine dudes," whatever that means). Not only do these two factions have an Aldor-Scryer relationship, but they also mean we're one step closer to what many players dream about: a playable race of Murlocs. Oh Lordy.
Tons of amazing stuff, and it sounds like Blizzard only talked about two or three zones' worth of content. I'm personally excited to see the continuations of old storylines -- Wrath of the Lich King really looks to be a solid return to the planet of Azeroth after our little stay in Outland.

This article was originally published on WoW Insider.

Dungeons and Raids in Wrath of the Lich King