New release: Blender animation exporter
Jacek Antonelli has released a new version of her Blender animation exporter that allows use of Blender's sophisticated (and free) animation suite to create animations for Second Life.
This release focuses primarily on the user-interface, improving the layout to make things a whole lot easier for those who are not already Jedi-masters of the Blender package; and a mighty good change it is, too, as you can see above.
Changes this release include:
Changed window layout to be grouped more logically.
Panel headers are now at the top, as is standard in most UIs.
Moved the button toolbar to the Tweaking screen (Ctrl-Right).
Minor UI tweaks to the exporter script.
Auto-key is enabled by default.
Removed mesh UV maps and materials to reduce file size.
Grab it through here (or if that doesn't work, try the direct link).