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Earthrise organizations revealed


Masthead Studios has released information about the factions that will populate the post-apocalyptic setting of Earthrise. These groups are referred to as 'organizations' rather than factions; players will work with them to gain access to 'design technology'. This acquired technology can be applied to items, 'creating unique, powerful, and highly sought-after creations.'

The details released thus far on these four organizations in Earthrise suggest that the game will have high science/technomagic and psionics, as well as 'light' peacekeepers and 'dark' mercenaries. The organization descriptions also give some clues as to how they will relate to one another in the game's Enterra Island locale.



The official Earthrise community site gives this synopsis of the organizations and their motivations:

Alpha Sisterhood - This organization is comprised of female scientists, who train their minds and emotions through consuming training to achieve the ability to control energy currents with a psychomorphic interface. Their studies over emotive interfaces have allowed them to create a new direction in armament, called Cybermentalism. Their goal is to achieve a new level of evolution, falling in line with the Continoma politics.

Seeyen - A subculture of people with incredible psionic gifts, the Seeyen have chosen a life of seclusion far from the prying eyes of the rest of the citizens in a village located at the western beach of the island. While they cooperate with Continoma, they do so only to ensure their comfort and security. They are aware that for Continoma their village is a test bed of studying the psionic potential of the human mind.

Consular Guard - The Consular Guard are defenders of the Continoma cause, although not directly under its authority. They believe in law and justice, at any cost. Gathered at first from SVS officers, they attract promising subjects from the civil population and through long and hard training they maintain an elite combat division, directly funded by Continoma to fight against criminal activities across the island.

Enforcers – A group of veteran soldiers united by their dark and criminal past make up the Enforcers. Once they sided with Continoma as mutant extermination squad- sent on the worst assignments where they were supposed to eliminate all "inconvenient" subjects to the current regime. When they became the "inconvenient" ones, they left Continoma and went independent, siding with Noir and even the criminal Syndicate. As coldblooded killers, hardened through fanatic massacres against mutantkind, these renegade soldiers believe in brute firepower and intimidation.

Masthead Studios will be fleshing out each of these organizations further in the coming months. The write-ups will be published in the Lore section of the official Earthrise site as they become available, but this brief description of the organizations suggests that the game's backstory is in good hands.