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If you want to eat a sandwich, Baja will let the AI race for you

The new trend in video games seems to be this: they will try their hardest to make it easy on you. First we heard Alone in the Dark would let you skip portions of the game if they were too hard or you couldn't figure out a puzzle. Now we hear THQ's Baja will actually let the AI drive for you if you'd rather eat a sandwich. This is useful for online multiplayer, we guess, where you can't pause the game to answer the door or something, but it's still a little unnecessary.

Why can't more games be masochistic like SMT: Nocturne? Relaxing while playing is one thing -- we love unwinding with a simple game every now and then, too. But we also want our games to challenge us, inspire us, and force our minds to think up a strategy to proceed. It makes reaching the end that much sweeter. Of course, everyone plays games for their own reasons and ours is no more important than anyone else's. Why do you play games? Does this new "pamper the player" approach bother you or make you happy?