But lo, what's this? Here comes Crytek's Harald Seeley to explain that Yerli "was referring to any new projects [Crytek] will start in the future" and that "all new franchises [they] develop in the future will be created with a cross platform strategy in mind." Speaking of that cross platform strategy, Crytek's engine wizards have been busy squeezing the ship-sized CryENGINE 2 into a console-sized bottle and their efforts thus far have made the engine "even more scaleable" – an accomplishment that should be on display in Warhead. We'll see how they did when we try to run Crysis Warhead on our trusty 486 this fall. Scale that!