In a shocking change of pace though, a recent study conducted by Australia's Victoria University psychology Honours graduate Dan Loton shows that gamers are in fact not social rejects. Out of 621 gamers -- mostly male, mostly Australian -- only 93 could be described as "problem gamers". This is defined as people who spend more than 50 hours a week playing online games. Curiously enough, Loton added, "We found that those who played Massively Multiplayer Online Role Playing Games, such as World of Warcraft, were more likely to exhibit problematic game play." Aww, and we were so close, too.