Serving, it's not just for restaurants any more. As Too Human's Denis Dyack describes it, 'serving' is a gameplay component of co-op found in Silicon Knights' nearly complete mythical opus, whereby one player knocks opponents skyward while the other makes with a mid-air smack down. Think of it as juggling -- with style.

It all looks interesting, though like so much of Too Human, we don't think it comes across quite as cool or inspired as it must look through Dyack's eyes. Feel free to check out the video below and let us know if you feel the same way, or if, like Dyack, you think that this makes Too Human feel "very different" from other action RPGs sitting on your shelf.

This article was originally published on Joystiq.