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Jawa: The Trailer and the Mysterious Battle System

If you're among the elite crowd who has spent precious seconds thinking about Spike's Jawa: The Mammoth and the Mysterious Stone, you've probably wondered two things: first, why the heck it's called Jawa, and second, what they're trying to push on us, here. This R2 unit has a bad motivator! how those rhythm-based battles work.

From the trailer, it appears to be a call-and-response type of system: the game shows a motion or button press right before you're to attack, and then a successfully on-beat press of the correct button connects. It's somewhere between Simon and a Quick Timer Event, or something.

Between the rhythm-battle system, the communication elements between players, the dinosaur-raising, and the animal-riding, there seems to be a lot going on in Jawa -- much more than the simplistic style suggests.

[Via NeoGAF]