How does a Mr. Bean game even work? How do you design controls for a character who is supposed to be totally inept? Will developer Blast! Entertainment even tackle this design issue, or will they make a generic platformer about jumping on the same cloned bad guy's head five million times? The PS2 game from last year seems to fall into the "generic" category, though it's fully 3D. We'll find out this fall, when the game comes out in Europe.