A lot of players have their "home" game, to which they'll always return after trying out something new. For many, it's World of Warcraft, or Everquest 2, or EVE Online. It's not too much of a stretch to say that a great percentage of the titles listed to the right are very similar to each other -- the Korean model, if you will. Is it enough for these games to subsist on a smaller player base? Is success measured in a much smaller population these days? Are we at the point of oversaturation for MMOs?