The Daily Grind: Is the market oversaturated?

Look to the right-hand pane and you'll find a list of current and upcoming MMO titles. There are over 150 games there, a small percentage of which are, admittedly, in various states of "live" -- yet counted for nonetheless. You all know how easy it is to lose too many hours each day to your favorite MMO. Is there really room for all these games to coexist?

A lot of players have their "home" game, to which they'll always return after trying out something new. For many, it's World of Warcraft, or Everquest 2, or EVE Online. It's not too much of a stretch to say that a great percentage of the titles listed to the right are very similar to each other -- the Korean model, if you will. Is it enough for these games to subsist on a smaller player base? Is success measured in a much smaller population these days? Are we at the point of oversaturation for MMOs?
This article was originally published on Massively.