PotBS to close the gap on high level ships and add eleven new ships


Ahoy Captains, an overhaul of high levels ships will take place in the next Pirates of the Burning Sea (1.6) patch build. Also, you may see some never before seen ships on the waterways as eleven new ships will deployl. The ships setting sail are: Archelon, Cyclone, Dauntless, Mastercraft Couronne, Mastercraft van Hoorn, Monarch, Treason, Cruizer, El Dragon, Minerva and Trinidad.

In the latest developer log on the official PotBS website an explanation is given for these changes and the new ship additions. It's stated that a huge power gap between a level 50 in the right equipment versus other high level ships. To bridge this gap without nerfing the best ships in the game the stats on other high level ships will be boosted. This rebalancing act also presented the opportunity to add new ships. Captains should be wary. Your ship is always at risk from being hit with a stealth nerf when balancing occurs at a large scale. The ships and ammo change list is available after the cut, and there is a discussion taking place on the PotBS forums.
  • Abaddon's Will: Armor Bonus 10% -> 35%, Structure Bonus 10% -> 20%, Reload Bonus 10% -> 12.5%
  • Alexander: Broadside DR 10 -> 11
  • Athena: Acceleration 0.8 -> 1.2, Deceleration 1.68 -> 1.35, Broadside DR 4 -> 6, Topdeck 6lb -> 8lb
  • Capricieux (Mastercraft): Armor Bonus 25% -> 35%, Structure Bonus 20% -> 35%, Reload Bonus 12% -> 17.5%, 14×8lb -> 16×8lb
  • Conquistador (Sleek): Armor/Structure Bonus 5% -> 15%, Reload Bonus 10% -> 15%, Visibility 69 -> 63, Capacity 135 -> 145, Speed 16 -> 16.1. Fixed a bug with its wind angles, changing: Close Haul 70% -> 87.5%, Beam Reach 87.5% -> 94%
  • Curieuse (Trader's): Speed 16 -> 16.5
  • Cursed Blade: Reload Bonus 10% -> 12.5%, Turn Rate Fast 9.45 -> 9.75, Close Haul 75% -> 80%, Beam Reach 87.5% -> 90%, 10×8lb -> 12×8lb
  • Defiant: Speed 15.4 -> 15.6
  • Defiant (Mastercraft): Defense 19 -> 20, Broadside DR 7 -> 8, 10×8lb -> 14×8lb
  • Defiant (Sleek): Tracking 13 -> 16, Acceleration 1.2 -> 1.3, Defense 20 -> 21
  • Deliverance: Armor 3520 -> 3740
  • Deliverance (Heavy): Reload Bonus 5% -> 10%, Broadside DR 10 -> 11, 10×9lb -> 12×9lb, 24×16lb -> 26×16lb
  • Discovery: Accuracy Bonus 2 -> 4, Reload Bonus 10% -> 17.5%, Tracking 18 -> 21
  • El Dragon: Defense 42 -> 47
  • Gallant: Accuracy Bonus 1 -> 5, Tracking 13 -> 23
  • Hercules: Speed 15.4 -> 15.3 (does not effect Sleek variant)
  • Intrepid: Armor/Structure Bonus 35% -> 45%, Reload Bonus 20% -> 22.5%, 14×8lb -> 16×8lb
  • Mignone (Privateer): Armor/Structure Bonus 25% -> 30%, Reload Bonus 10% -> 15%, Tracking 16 -> 17, Added 15% Sail Bonus, Speed 15 -> 15.4
  • Minerva: Acceleration 0.8 -> 0.95,
  • Mordaunt: Broadside DR 10 -> 11
  • Myrmidon: Bow Armor 550 -> 560
  • Neptune's Disgrace: Armor/Structure Bonus 25% -> 30%, Tracking 18 -> 23, Added 20% Reload Bonus, 34×9lb -> 34×10lb
  • Oliphant (Heavy): Armor/Structure Bonus 30% -> 40%, Broadside DR 7 -> 9Oliphant (Mastercraft): Armor/Structure Bonus 15% -> 25%, Reload Bonus 10% -> 15%
  • San Mateo (Heavy): Armor/Structure Bonus 25% -> 40%, Added 15% Reload Bonus, Broadside DR 12 -> 14, Narrow DR 5 -> 9
  • San Mateo (Trader's): OS Speed 62 -> 64
  • Tigre (Heavy): Armor/Structure Bonus 25% -> 35%, Added 7.5% Reload Bonus, Broadside DR 6 -> 8, Narrow DR 3 -> 4, 24×14lb -> 24×16lb
  • Tigre (Mastercraft): Armor/Structure Bonus 2.5% -> 10%, Reload Bonus 5% -> 10%, 24×16lb -> 26×16lb, 14×9lb -> 16×10lb
  • Tigre (Sleek): Added 7.5% Reload Bonus, Speed 15.75 -> 15.9
  • Valiant: 14×6lb -> 14×10lb
Also, there are some ammo changes:
  • Round Shot: Sail Damage 15-20% -> 12.5-17.5%
  • Bronze Round: Sail Damage 17-22% -> 15-20%
  • Stone Shot: Sail Damage 17.5-21.5% -> 17-21%
  • Explosive Round: Sail Damage 20-25% -> 17.5-21%
  • Bar Shot: Sail Damage 60-80% -> 57.5-77.5%
  • Chain Shot: Sail Damage 67.5-95% -> 65-92.5%
  • Star Shot: Sail Damage 82.5-110% -> 80-107.5%

This article was originally published on Massively.