In a turn of events that doesn't really surprise us given its source, IDGA
chairperson Jen MacLean has said
in the group's recent newsletter that Mythic's
choice to not credit all those who worked on Warhammer Online
is, "disrespectful of the effort of the game developers who worked on the game, and misleads both consumers and game industry peers,"
While the choice doesn't particularly sit well with us either, the IDGA is taking the news very gravely. And so they should, seeing as they represent game developers around the world. "Some people claim that providing complete credit information...encourages people to leave their job before a game is complete,"
continued Chairperson MacLean. "These reasons are simple window dressing for policies that are arbitrary, unfair, and in some cases even vindictive, and they simply don't hold up."
Finally, she made her case against those who would call credits unimportant because nobody reads them by saying, "The number of people who read a game's credits is irrelevant. Even if only one person reads the credits of a game, integrity demands that all work be accurately and honestly represented."
Our stance on the issue is the same as it was before
. If Jon Doe worked on a game for eight months before leaving a development team for whatever reason, that should not suddenly make his hard work null and void.