Earlier in the month David Cage told us it is possible to continue playing Heavy Rain
even after the main character dies
. Now he's speaking again, this time with CVG
, about checkpoints in the game. Apparently, they will be present in Heavy Rain
, but the Quantic Dream founder doesn't want us to use them. "Yes, there will be the opportunity for players to reply [sic] as much as they want from where they want, but we would really like to encourage them not to do so -- to continue to play with one story bearing with the consequences of their actions."
Cage further explains that by avoiding the use of checkpoints, this will result a "pretty unique" story. To us, Heavy Rain
is sounding more and more like a modern-day Choose Your Own Adventure
book -- what do our dear readers think about this? Does this sound like it will result in a more dynamic narrative and increase replay value or will it be more like a gimmick that will get old too quickly?