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Do queues make you more hardcore?


After a recent blog post by Tobold entitled "Do Queues Make Destruction More Hardcore", we thought we'd take this concept a step further and ask the question of any queue on any server in any game. Throwing the whole notion out the window that Warhammer Online's Destruction players are more hardcore, we'd rather focus on the issue of queues, dedication and how it all relates to hardcore vs. casual in general.

In Tobold's argument, when a player faces a queue, they have three options: Give up and play something else, switch to a lower-population server or wait it out. This applies to the servers themselves and any RvR situation where you need to wait for 'balance'. His prognosis is that since Destruction has seemingly more players, they face a queue more often. This leads to an evolution of players who can't cope with these queues (i.e. casual players without the time to sit and wait for 2 hours to play a game) to re-roll an Order character, or perhaps switch servers entirely. However, this begs the question: Are players on high-pop servers simply more hardcore because they have that time and dedication to wait it out? Or are the hardcore players the ones who can't waste their time sitting in-wait, because they want to spend more time actually playing the game?