an exchange between MTV Multiplayer's Tracey John and Blizzard's Jeff Kaplan, talking about Blizzard's exclusion from the closed Warhammer Online Beta. After that article went up, John put up another post touching on Mythic Entertainment's response - specifically, a phone call from the company's head Mark Jacobs. Jacobs specifically called out the following:
- World of Warcraft featured a number of lengthy queues just to get onto servers when the game first launched in 2004.
- Jacobs noted that EverQuest and his own DAoC featured customizable interfaces long before World of Warcraft was even launched.
- Though WAR does have many similarities to WoW, the team developing the game made many choices specifically to stray from WoW's template. "If you look at the innovations in Warhammer, you'd be hard-pressed to find as many in WoW."