<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Engadget - Comments for Wii Fit and Arduino bring wooden Labyrinth game to robotic life</title>
<link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link>
<description>Engadget Comments for Wii Fit and Arduino bring wooden Labyrinth game to robotic life</description>
<image>
<url>http://www.engadget.com/media/feedlogo.gif</url>
<title>Engadget</title>
<link>http://www.engadget.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[That's kind of awesome. ]]></description><dc:creator><![CDATA[Ben M]]></dc:creator><pubDate>Jan 12th 2009 8:04PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[This is simply coolness incarnate.<br><br>Next!<br>]]></description><dc:creator><![CDATA[Freakin Ijit]]></dc:creator><pubDate>Jan 12th 2009 8:09PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Thanks Guys but your linkback (steve) is wrong (<a href="http://http://www" rel="nofollow">http://http://www</a>...) ;p]]></description><dc:creator><![CDATA[stagueve]]></dc:creator><pubDate>Jan 12th 2009 8:13PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[This is so cool it should be illegal. The world can't handle so much awesomeness.<br><br><br>]]></description><dc:creator><![CDATA[Paul Chapel]]></dc:creator><pubDate>Jan 12th 2009 8:15PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[It's neat-o for sure, but if your going to build something like that; wouldn't the hand held motion controllers have been a way better idea?]]></description><dc:creator><![CDATA[Agent .25i]]></dc:creator><pubDate>Jan 12th 2009 8:27PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[No, what would have been a better idea would be to create a digital map of the game (*), then place the servo controlled game ON the Wii Fit balance board and make the Wii solve the game using its balance inputs!<br><br>(*) Digital map so the Wii would know where the ball was w.r.t holes, etc...<br><br>]]></description><dc:creator><![CDATA[Freakin Ijit]]></dc:creator><pubDate>Jan 12th 2009 8:44PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[@Freakin ljit <br>so you mean kinda like the game they already have on wii fit?]]></description><dc:creator><![CDATA[Ian]]></dc:creator><pubDate>Jan 13th 2009 12:58AM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Actually, the Wi Fit DOES come with a balance drop-the-balls-thru-holes game but that's what was implemented here; a person needs to balance to guide the ball. I was jokingly suggesting taking what was implemented here and make the Wii itself sense the ball location and solve the maze.<br><br>[of course, though the Wii Fit is WAY cool and VERY sensitive, it's not sensitive enough to feel the location of a one centimeter ball bearing on a surface]<br>]]></description><dc:creator><![CDATA[Freakin Ijit]]></dc:creator><pubDate>Jan 13th 2009 6:56AM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[@Freakin ljit <br><br>That was the first thought I had when I saw the picture!!]]></description><dc:creator><![CDATA[Jon_Davie]]></dc:creator><pubDate>Jan 13th 2009 9:14AM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Ditto]]></description><dc:creator><![CDATA[Timerider]]></dc:creator><pubDate>Jan 13th 2009 10:36AM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA["or Nerd and dweebs with Servos and a multimeter"...<br><br><br>remeber that the next time you use an eletronic device and think "I wouldn't have this if it weren't for thoose guys"<br>:D<br><br><br>I don't know about the hand controllers, it would be wierd to play becuase you would be just 1 hand which would be akward, where as who here(guys anyway) doesn't try lean around a corner while playing a racing game? ]]></description><dc:creator><![CDATA[Witmarquzotix]]></dc:creator><pubDate>Jan 12th 2009 8:36PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Holy crap, I used to have that same labyrinth when I was younger. Damn thing took me years to beat the first time, though... although mainly because I was too young to have the hand-eye coordination necessary to work both dials at the same time.]]></description><dc:creator><![CDATA[Mike]]></dc:creator><pubDate>Jan 12th 2009 9:13PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[I still have mine up on a shelf somewhere.  Sure is tough, particularly that bit when you have to make it roll diagonally between two holes.]]></description><dc:creator><![CDATA[ED]]></dc:creator><pubDate>Jan 12th 2009 9:58PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Hahaha, I had that same labyrinth too (although I wanted a different version which was a bit more complex; my grade school had it). I used to make the ball jump over the labyrinth walls by twisting the knobs really quick. Good times!]]></description><dc:creator><![CDATA[Rainier]]></dc:creator><pubDate>Jan 13th 2009 12:04PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[thats kool it must have been hard to finish that thang]]></description><dc:creator><![CDATA[Steven K]]></dc:creator><pubDate>Jan 13th 2009 10:28PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[Is it just me or is that Wii board backwards? Isn't the light supposed to be on the back of the board?]]></description><dc:creator><![CDATA[Shane]]></dc:creator><pubDate>Jan 12th 2009 11:53PM</pubDate></item><item><title><![CDATA[Comments on Wii Fit and Arduino bring wooden Labyrinth game to robotic life]]></title><link>http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/12/wii-fit-and-arduino-bring-wooden-labyrinth-game-to-robotic-life/</guid><description><![CDATA[In response to "Freakin lijit"'s comments about getting the Wii to play the game for you. We are planning a little different direction. We want to attach an accelerometer to the bottom of the board's surface to detect the physical board's movement. Next we want to place a video camera above the game and use motion detection software to track the marble. We just need to learn a few things about computer vision first. That's why we started our OpenCV Study Group <a href="http://blog.cowtowncomputercongress.org/?p=120" rel="nofollow">http://blog.cowtowncomputercongress.org/?p=120</a><br><br>Here's a link to our original post about the game: <a href="http://blog.cowtowncomputercongress.org/?p=153" rel="nofollow">http://blog.cowtowncomputercongress.org/?p=153</a><br><br>So check back on our blogs and we'll be updating the progress.<br>CCCKC - Soon to be broadcasting from our Underground Hackers Lab: <a href="http://blog.cowtowncomputercongress.org/?p=70" rel="nofollow">http://blog.cowtowncomputercongress.org/?p=70</a><br><br>@SomeoneKnows]]></description><dc:creator><![CDATA[SomeoneKnows]]></dc:creator><pubDate>Jan 13th 2009 6:51PM</pubDate></item></channel></rss>
