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<title>Engadget - Comments for Unreal Tournament 3 deathmatches: now with 4-player Wiimote support</title>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[I'm building me a set!]]></description><dc:creator><![CDATA[blueangel00100]]></dc:creator><pubDate>Jan 26th 2009 6:46AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Is that Rex from Rex-kwon-do in that video?<br><br>"Ownage!  You think anybody thinks I'm a failure because I go home to Starla at night?"]]></description><dc:creator><![CDATA[Bob]]></dc:creator><pubDate>Jan 26th 2009 8:33AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Who cares? Seriously, the Wii Remote is cool but is completely worthless in setups like this.<br><br>Am I the only one that couldn't care less about this stuff?]]></description><dc:creator><![CDATA[Kris]]></dc:creator><pubDate>Jan 26th 2009 7:08AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Yes, yes you are...]]></description><dc:creator><![CDATA[Pedja]]></dc:creator><pubDate>Jan 26th 2009 7:18AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[You're right.<br><br>It's cool but impractical and not at all precise when it comes to FPS games.<br><br>Well over a year ago someone modded these things to work on PC titles such as HL2, but it was more of an exercise in frustration if you ask me.<br><br>No way can a fast-paced shooter like UT be appreciated or mastered with a Wiimote.<br><br>Nice, but no replacement for a mouse/kb combo.]]></description><dc:creator><![CDATA[Hamidxa]]></dc:creator><pubDate>Jan 26th 2009 8:27AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[I'm Unreal Torn-Lament right now :( . Now where's Quake 3? ]]></description><dc:creator><![CDATA[Tha Bounce]]></dc:creator><pubDate>Jan 26th 2009 7:12AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[I am sure everyones hit percentage is around 1%]]></description><dc:creator><![CDATA[ironmike26]]></dc:creator><pubDate>Jan 26th 2009 7:28AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Argh, I have no sound right now.  This isn't the 360 version, this is for PC, right?<br><br>Coincidentally I've been checking out all the split screen hacks for PC games (I had just reinstalled UT3 last week as I finally beat GOW and was looking for something else to do), and I'm kinda stoked to get another 360 controller and start hacking UT3 and L4D.<br><br>errrr.... maybe I'll get me some Wiimotes?  ;)]]></description><dc:creator><![CDATA[John]]></dc:creator><pubDate>Jan 26th 2009 7:33AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[I am way better with Wii remotes than analog sticks, which is why I don't really play FPSs because there are no good ones on Wii (save Metroid and COD5).<br><br>I really should consider doing this.]]></description><dc:creator><![CDATA[MRLN]]></dc:creator><pubDate>Jan 26th 2009 8:15AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Medal of Honor: Heroes 2 is a lot of fun online]]></description><dc:creator><![CDATA[Shoeboy]]></dc:creator><pubDate>Jan 26th 2009 8:52AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[That's not really true. In the Wii FPS games I played they (especially metroid) had a really huge auto-aim feature. So you may be worst at FPS games on PS3 or XB360, but the wiimote isn't making you better. The games them self have just simplified the controls.]]></description><dc:creator><![CDATA[Miles]]></dc:creator><pubDate>Jan 26th 2009 9:03AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[The Conduit... <a href="http://en.wikipedia.org/wiki/The_Conduit" rel="nofollow">http://en.wikipedia.org/wiki/The_Conduit</a>]]></description><dc:creator><![CDATA[Sketh]]></dc:creator><pubDate>Jan 26th 2009 10:53AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Try playing COD:WaW . Sure it's not as steady as a mouse, but it's close, at least once you get used to it, and you don't need the autoaim feature, which is really made more for xbox 360 or ps3 controllers used for FPSs than Wiimote based FPSs. And of course, there's the Conduit, which looks really promising.]]></description><dc:creator><![CDATA[Red]]></dc:creator><pubDate>Jan 26th 2009 2:17PM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[The aiming works well enough. We all managed to kill each other a lot (with rocket launchers that's not much of a problem), but consider this: the three people I was playing with were playing UT3 for the first time. And they still managed to have a lot of fun with it. Try it out, I'm sure you won't be disappointed :)]]></description><dc:creator><![CDATA[Red]]></dc:creator><pubDate>Jan 26th 2009 8:35AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Cool.]]></description><dc:creator><![CDATA[hoozer1]]></dc:creator><pubDate>Jan 26th 2009 9:22AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[The guide must be pretty simple; <br><br>-instal UT3 splitscreen mod (link to some UT3 modders forum)<br>-install GlovePIE (link to GlovePIE)<br>-use GlovePIE script I wrote.<br><br>Dude writes a glovePIE script and gets on the egadget frontpage. Big whoop. Now do I get to be on there for the 3dsmax script I wrote? I hacked my 3dsmax to accept wiimote input, donchuknow?!?! And I have to say, that was a really bad idea.<br><br>]]></description><dc:creator><![CDATA[m.edgar]]></dc:creator><pubDate>Jan 26th 2009 11:13AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Yup, quite simple when you've figured everything out. Posted the guide if you want to check it out. The only thing really special about this hack is Racer_S 's (<a href="http://tocaedit.com" rel="nofollow">http://tocaedit.com</a>) xbox 360 controller emulator, that allows any Dinput controller to be recognized as an Xinput controller. This is useful for games like Dead Space, Mirror's Edge, Fallout 3, GTA4, and of course, UT3, that only work with Xinput controllers.<br><br>And to the other commenters, yes, KB+M is the best control system. Unfortunately, you can't play splitscreen deathmatch with 4 KB+M sets connected to one PC. So till then, Wiimotes are the way to go (I have a Classic Controller which I tried, and it's not as good as a wiimote).]]></description><dc:creator><![CDATA[Red]]></dc:creator><pubDate>Jan 26th 2009 2:11PM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[UT3 has some easy aiming. I usually run up to the face, dodge there shots and blow them away.]]></description><dc:creator><![CDATA[Kage]]></dc:creator><pubDate>Jan 26th 2009 11:58AM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[I still can't believe the PS3 version doesn't have a split screen view and these guys are playing with Wii remotes!  Grr.]]></description><dc:creator><![CDATA[Kevin]]></dc:creator><pubDate>Jan 26th 2009 12:09PM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[Well, you'll always have MGS4 and Tekken 6 soon, so I'll always be envious of you PS3 owners, too ;)]]></description><dc:creator><![CDATA[Red]]></dc:creator><pubDate>Jan 26th 2009 2:13PM</pubDate></item><item><title><![CDATA[Comments on Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><description><![CDATA[@red: Like really. Tekken 6, ok, but MGS4 is not that of a big thing<br><br>Really pal, you ain't missing that much]]></description><dc:creator><![CDATA[CJLopez]]></dc:creator><pubDate>Jan 26th 2009 4:14PM</pubDate></item></channel></rss>
