Week Two: King Ymiron (Utgarde Pinnacle) vs. Drakkari Colossus (Gundrak)
King Ymiron, Utgarde Pinnacle
King Ymiron is the slumbering king of Northrend's Vrykul, the leader of the Dragonflayer clan who lies sleeping within Gjalerbron. Fanatically adored by his people, the now undead king has proven his worth to the Lich King.
Like the kingly Vrykul he is, King Ymiron hits like Thor's hammer. Normal hits are hard, and his Dark Slash cuts down 50 percent of the target's health. The king protects himself with Bane and complicates matters with the random cast of Fetid Rot.
Periodically during battle, King Ymiron's Screams of the Dead paralyze opponents for 8 seconds. During this time, he runs to one of the four longboats in the room to channel a spell from a Vrykul ancestor there. He will use that ability until the longboat burns shortly thereafter.
Longboat abilities include:
Read more about King Ymiron's abilities
. Drakkari Colossus, Gundrak
Drakkari Colossus is a mechanical golem boss, surrounded by small Living Mojos.
Drakkari Colossus begins battle by merging with the Living Mojos encircling him. Periodically, he becomes immune from damage, summoning a large Living Mojo. The Living Mojo wreaks havoc with Mojo Puddle and Mojo Wave, until merging with the golem form again to repeat the melee phase of the battle. These stages alternate for the length of the fight.
Read more about Drakkari Colossus' tactics
. The smackdown
Hold on! Before you vote, remember: this isn't a theorycrafting spreadsheet from Elitist Jerks
. Two Bosses
is more like the endless debates found on the EJ forums following a good mathematical smack-down, as posters shake down how things actually play out. Set aside differences in our opponents' health pools, level and damage output, and consider instead the spirit of each villain's abilities (including heroic abilities) and fighting style.
We'll be back next Thursday morning as One Boss Leaves
... And again later that afternoon, as a fresh Two Bosses Enter