One of the most irritating things about raiding would have to be ninja AFK's. You wait for the results of a ready check only to see that -- oh, crap -- someone hasn't returned a verdict. Now, AFK's can happen for good reasons (children, explosions, children with explosives), but just as often they don't
. On farm content, it's an irritating wait
. On progression content, you check your watch and realize you're inching that much closer to a respawn timer and a raid leader who'll need a prescription for that skyrocketing blood pressure of his. As time passes, the clamor to just pull the boss rises, but that's not really possible on an achievement-oriented run like The Undying
or something like a 3-drake Sartharion.
There are still a few fights where you can AFK entirely and no one would be the wiser (here's looking at you, Patchwerk), but they're a dying breed. Too Many Annas
, much to our surprise, managed a successful Heigan kill with an AFK player
, and Heigan's notoriously unforgiving even to the inattentive. The tactic involves a Paladin and what I assume to be a supremely annoyed heal team, but apparently it worked -- and I am mightily tempted to suggest it for our next Naxx clear.