What many players should understand is that unlike pure DPS trees or even other hybrids, Paladins simply don't have any room to be flexible. Retribution Paladins can pick up every damage-boosting talent already with points to spare, and there's just a DPS ceiling that simply can't be broken through. Whether Ghostcrawler's statement indicates that they'll be reversing the 3.1 nerf to Fanaticism and Righteous Vengeance remains to be seen.
The nerf to Fanaticism is very clearly aimed at PvP burst, but has deep implications to overall DPS considering that Judgement crits also proc Righteous Vengeance. Both changes result in massive performance dip in PvE. The continued nerfs to Retribution -- even in PvP -- no longer make any sense. A healer completely negates a Retadin, and with the upcoming nerf to Improved Hammer of Justice, this weakness will become even more glaring in PvP. The only consolation now is that Ghostcrawler and his team are aware of the problem. Whether that means anything will be done about it, of course, is anyone's guess.