The Daily Grind: Single or dual classes?


As more and more of the Massively staff jump in and check out Runes of Magic, we're having a ball playing around with different dual class combinations. Shawn Schuster, our Managing Editor, is running a Warrior/Mage combination he says is a lot of fun. Kyle Horner has a shiny new Mage he's thinking about what he wants to add to the mix. I've opted for a Rogue/Priest combination since I'll run the Rogue solo, and will be keeping the Priest to run with friends who are several levels lower. That way, I figure so long as I keep the Rogue's level well above the Priest, I can level the second class along with my friends who don't play as often.

Of course, this system really isn't anything new - it falls in line with Final Fantasy XI's job system, offering players the chance to combine a couple of different things on the same character without requiring you to keep an alt to see a second class. This morning, though, we thought we'd ask what you thought. Do you think that more games should introduce a dual class system, allowing you to play two completely different classes (or a hybrid of them) at the same time? Or do you prefer to focus on one class at a time so you're not split in terms of trying to gear it up, or having to spend too much time to level two classes at the same time?
This article was originally published on Massively.