Considering certain independent iPhone App developers have been making towering mountains of cash, you'd think that the financial status of the XNA Community Games market would be just as favorable. However, according to a recent report from GamerBytes, who dug up the sales figures of a number of XNA titles, this couldn't be further from the truth -- the combined sales total of the 24 titles they tracked was a mere 23,907 purchases, with an underwhelming conversion rate (ratio of people who purchase a game to total demo downloads) of just 7.1 percent.

Of course, with no impetus on the developers to reveal their financial data, the report is far from conclusive. When queried about their sales statistics, many of the developers gave rough estimates (or no answer at all), and a few of the service's "high-profile" titles, such as Colosseum and CarneyVale: Showtime, are completely unaccounted for. Take GamerBytes' conclusions with a few grains of salt, but based on their research, it certainly seems XNA Community Games have gotten off to a molasses-slow start.

This article was originally published on Joystiq.