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Fable II tried 'gimmicky' voice controls


Fable II's canine companion was introduced as a means to connect gamers to the world of Albion, and although players could interact with the four-legged friend at the touch of a button, Lionhead initially tested microphone interaction as well.

In an interview with MTV Multiplayer, Peter Molyneux said the team behind Joystiq's GOTY tested voice commands in the game but ultimately found them to be too gimmicky. Had the feature been included in the game, players would be able to whistle into their headsets to call on their loyal pet -- a concept Molyneux didn't criticize, but felt wouldn't add to Fable II's overall gameplay experience. Besides, wasn't including the dog revolutionary enough for you?

This article was originally published on Joystiq.