In the IGN video interview embedded after the break, Dead Space: Extraction
producer Steve Papoutsis discusses the motivation for the "guided first-person experience" design for the Dead Space
prequel, as well as the storyline, the controls, and the co-op modes. That's great, and of course it's wonderful to hear such ideals behind the game's design.
But the real attraction here is footage.
The video is interspersed with gameplay footage from Extraction
, mostly consisting of the disarming (and dislegging) of creepy spider-dudes. In our estimation, at least, EA
is delivering the graphics it needs to ensure that the game is appropriately atmospheric. And by "atmospheric" we mean "eeeeeeeee